Dev Updates

It’s Launch Day!

Posted on

The day is finally here! After years of hard work we are releasing Automachef for all of you to enjoy. You can get the game on Steam and the Nintendo eShop. Check out the launch trailer here: https://www.youtube.com/watch?v=8a7YPbx2i2g

READ MORE >>>

Development Update #16

Posted on

We’re working really hard on adding the brand new Scenario Editor to the PC version of the game. Using this nifty tool players will be able to create their own challenging levels and then share them with the community so everyone can enjoy them! Choose an environment, set the main courses and the side dishes, configure the objectives and determine which machines will be available for those who dare accept the challenge of playing your custom scenario. You’ll also be able to set an initial kitchen layout if you want to go for a “fix this kitchen” approach or leave […]

READ MORE >>>

Development Update #15

Posted on

We have been working hard and now we can officially say that the game is going to be released for both PC and Nintendo Switch simultaneously. So you’ll be able to build your automated kitchen contraptions on the go as well! A brand new game mode has been added to the game, offering you the possibility of running your own kitchen outfitting company. Accept contracts for clients, build a kitchen to their specifications, get paid, invest in research, repeat!

READ MORE >>>

Development Update #14

Posted on

The main campaign of the game already has 30 levels, but we’ve added 10 optional bonus levels! Some of them are timed challenges that require you to make an unusually high number of dishes in a short span of time, and some of them are scenarios where you have a kitchen layout already set up and you have to make some fixes. Fun! Now you have access to the ultimate mean of transportation: the brand new Teleporter! But be careful, its power usage is quite high!

READ MORE >>>

Development Update #13

Posted on

A completely new challenge. Now some restaurants will include a drive-thru, which means you will have to deliver those orders in the same, well… order… that they were placed. But don’t forget to take care of the dine-in customers as well! We’ve been hard at work and managed to improve the performance of the game in a significant way! Reduced draw calls, lower memory usage and less CPU load mean that Automachef runs better than ever before!

READ MORE >>>

Development Update #12

Posted on

Things keep getting more and more complicated over here. Now you will have to deliver food to two different types of customers at once: those who only want some take-out and those who want to eat at your restaurant! Some new exciting machines have been added to the game, including the Smart Splitter (capable of separating ingredients of different types into two conveyor belts), the Repeater (a machine to retransmit commands from a Computer or Order Reader to several other parts) and the Long Range Robotic Arm.

READ MORE >>>

Development Update #11

Posted on

A brand new challenge in Automachef: some levels now have a “Rush Hour”, where you will have to fulfill twice (or more!) as many orders than before. Do you think your kitchen layout is ready for something like that? With the arrival of the new Insect Infestations feature you’ll have to be very careful! If you leave food in the same place for too long it might end up covered in nasty bugs and your reputation will suffer greatly.

READ MORE >>>

Development Update #10

Posted on

We’ve just added a couple of new levels set in the Humansville International Airport! Are you ready to feed all of those hungry passengers? Now the game has three new tutorials that will teach players about Order Readers, Power Usage and Disasters! You can check out a couple of them in Youtube here and here.

READ MORE >>>

Development Update #9

Posted on

The new Liquid Ingredients feature is now ready! The very first recipe that requires the use of this new game mechanic is the Ultimate Dog, a hot-dog covered in grated cheese, ketchup and mustard. Get ready to fill your kitchen with storage tanks, pumps and pipes! In previous versions of the game you would get a game over screen as soon as you messed up. Now your restaurant has a ‘reputation’ indicator that degrades every time something bad happens, like missing a customer’s order or starting a fire. You will still lose if your reputation reaches 0%, though!

READ MORE >>>

Development Update #8

Posted on

In the latest build of the game we’ve added a new, low-cost alternative to fight those pesky fires: the Sprinkler. It’s cheaper than the Firefighter Robotic Arm, but it gets all ingredients in the area wet, ruining them. We’ve also added a handy panel on the right side of the screen to remind players the current level objectives. Also, if they click on the names of the dishes, they will immediately get the recipes book showing how to prepare them! Neat, isn’t it?

READ MORE >>>